Casinopolis is a location that appears in Sonic Adventure. Casinopolis is quite popular for the citizens and tourists of Station Square. It is located in the Casino Area and has many bright lights. It is usually only open at night, and is a part of Breeze Media. The interior of Casinopolis is dominated by the presence of a massive Sonic statue, apparently made of golden Rings. For example, the Shard in the Lion’s Mouth in Casinopolis can only be the 3rd Emerald Shard, as can the Shard in the Gold Sonic Statue. This means two Shards can’t be in both places. All indexes don’t appear to have the same number of random spots. This is the tune for the casinopolis action stage in Sonic Adventure DX.
Casinopolis, Sonic Adventure (1998) Twinkle Park, Sonic Adventure (1998) - This stage also incorporates elements of the space theme. Cosmic Casino Zone, Sonic the Hedgehog Pocket Adventure (1999) Casino Paradise Zone, Sonic Advance (2001) Music Plant, Sonic Advance 2 (2002). Commercial (2 CD) published by MMV on Jan 20, 1999 containing original soundtrack from Sonic Adventure with compositions by Jun Senoue, Kenichi Tokoi, Masaru Setsumaru, Fumie Kumatani performed by Johnny Gioeli, Jun Senoue, Naoto Shibata, Hiro Honma, Takeshi Taneda, Yutaka Minobe, Kenichi Tokoi.
Discuss(19) | Edit | FeedCatalog Number | MJCA-00034[Extra Credits] |
Barcode | 4535506000347 |
Release Date | Jan 20, 1999 |
Publish Format | Commercial |
Release Price | 3360 JPY |
Media Format | 2 CD |
Classification | Original Soundtrack |
Organizations | MMV(Label),Marvelous Entertainment Inc.(Manufacturer),PONY CANYON INC.(Distributor) |
Composer | Jun Senoue, Kenichi Tokoi, Masaru Setsumaru, Fumie Kumatani |
Arranger | Jun Senoue, Fumie Kumatani, Kenichi Tokoi, Masaru Setsumaru |
Performer | Johnny Gioeli, Jun Senoue, Naoto Shibata, Hiro Honma, Takeshi Taneda, Yutaka Minobe, Kenichi Tokoi |
Lyricist | Takahiro Fukada, Jun Senoue |
Recording Engineer | Masahiro Fukuhara, Hirokazu Akashi, Yoshitada Miya, Stan Katayama |
Recording Studio | SEGA Digital Studio |
Mixing Engineer | Hirokazu Akashi, Yoshitada Miya, Masahiro Fukuhara, Stan Katayama |
Mixing Studio | SEGA Digital Studio |
Mastering Engineer | Isao Kikuchi |
Programmer | Jun Senoue, Kenichi Tokoi, Masaru Setsumaru, Fumie Kumatani |
Assistant | Yoshitada Miya |
Disc 1 [MJCA-00034-1]
01 | Introduction ...featuring 'Open Your Heart' | 1:48 | |
02 | Welcome to Station Square | 3:14 | |
03 | Event: Strain | 1:01 | |
04 | Boss: CHAOS ver.0, 2, 4 | 2:23 | |
05 | Azure Blue World ...for Emerald Coast | 4:14 | |
06 | Windy and Ripply ...for Emerald Coast | 3:11 | |
07 | BIG fishes at Emerald Coast... | 1:50 | |
08 | and... Fish Hits! | 1:32 | |
09 | Hey You! It's Time to Speed Up!!! | 0:33 | |
10 | Twinkle Cart ...for Twinkle Park | 2:05 | |
11 | Pleasure Castle ...for Twinkle Park | 1:56 | |
12 | Twinkle Circuit | 2:21 | |
13 | Fakery Way ...for Twinkle Park | 1:09 | |
14 | Run Through the Speed Highway ...for Speed Highway | 1:56 | |
15 | Goin' Down!? ...for Speed Highway | 0:31 | |
16 | At Dawn ...for Speed Highway | 2:41 | |
17 | Choose Your Buddy! -Slap Bass ver.- | 2:04 | |
18 | Theme of 'CHAO' | 2:28 | |
19 | Letz Get This Party Started ...for CHAO Race Entrance | 4:05 | |
20 | Join Us 4 Happy Time ...for CHAO Race | 2:29 | |
21 | The Dreamy Stage ...for Casinopolis | 2:15 | |
22 | Blue Star ...for Casinopolis | 1:36 | |
23 | Dilapidated Way ...for Casinopolis | 2:10 | |
24 | Challange for Another Aim | 0:55 | |
25 | Theme of 'Dr.EGGMAN' | 2:30 | |
26 | Egg Mobile ...Boss: Egg Hornet | 2:03 | |
27 | Mystic Ruin | 2:26 | |
28 | Windy Hill ...for Windy Valley | 1:42 | |
29 | Tornado ...for Windy Valley | 1:37 | |
30 | The Air ...for Windy Valley | 2:53 | |
31 | Fight for My Own Way ...Boss: Event | 2:08 | |
32 | Snowy Mountain ...for Icecap | 2:07 | |
33 | Limestone Cave ...for Icecap | 1:52 | |
34 | Be Cool, Be Wild and Be Groovy ...for Icecap | 2:25 | |
35 | Invincible ...No Fear! | 1:00 | |
36 | Choose Your Buddy! -Finger Bass ver.- | 2:03 |
Disc 2 [MJCA-00034-2]
01 | Mt. Red: a Symbol of Thrill ...for Red Mountain | 1:47 | |
02 | Red Hot Skull ... for Red Mountain | 4:58 | |
03 | Heartless Colleague ...Boss: E-Series Targets | 1:25 | |
04 | Sand Hill | 3:09 | |
05 | Event: Sadness | 1:14 | |
06 | Theme of 'TIKAL' | 3:24 | |
07 | Tricky Maze ...for Lost World | 2:31 | |
08 | Danger! Chased by Rock ...for Lost World | 1:36 | |
09 | Leading Lights ...for Lost World | 1:49 | |
10 | Event: The Past | 1:31 | |
11 | Event: Fanfare for 'Dr.EGGMAN' | 0:26 | |
12 | Tornado Scramble ...for Sky Chase | 1:34 | |
13 | Funky Groove Makes U Hot!? ...for Options | 1:46 | |
14 | Egg Carrier - A Song That Keeps Us On The Move | 4:03 | |
15 | ZERO The Chase-master ...Boss: Eggman Robot -ZERO- | 1:58 | |
16 | Skydeck A Go! Go! ...for Sky Deck | 1:41 | |
17 | General Offensive ...for Sky Deck | 2:45 | |
18 | Theme of 'E-102γ' | 4:26 | |
19 | Crazy Robo ...Boss: E-101R | 2:33 | |
20 | Bad Taste Aquarium ...for Hot Shelter | 3:31 | |
21 | Red Barrage Area ...for Hot Shelter | 2:47 | |
22 | Danger is Imminent | 1:13 | |
23 | Sweet Punch ...for Hedgehog Hammer | 1:04 | |
24 | Militant Missionary ...Boss: Egg Walker & Egg Viper | 1:17 | |
25 | Mechanical Resonance ...for Final Egg | 3:06 | |
26 | Crank the Heat Up!! ...for Final Egg | 3:01 | |
27 | Boss: CHAOS ver.6 | 1:55 | |
28 | Calm After the Storm ...Egg Carrier -the ocean- | 2:08 | |
29 | Event: Unbound | 1:13 | |
30 | Perfect CHAOS Revival! ...Boss: Perfect CHAOS | 1:44 | |
31 | Event: Good-bye! | 1:19 | |
32 | Will You Continue? | 0:35 | |
33 | Open Your Heart -Main Theme of 'SONIC Adventure'- | 4:29 |
Notes
01. Introduction...featuring 'Open Your Heart'
Music & Arrangement: Jun Senoue & Fumie Kumatani
Words: Jun Senoue & Takahiro Fukada
Vocals: Johnny Gioeli
Guitars: Jun Senoue
Bass: Naoto Shibata
Drums: Hiro Honma
Programming: Fumie Kumatani & Jun Senoue
02. Welcome to Station Square
Music: Masaru Setsumaru & Jun Senoue
Arrangement: Jun Senoue
Guitars & Programming: Jun Senoue
Bass: Takeshi Taneda
Recorded & Mixed at MAGNET Studio
Engineered by Masahiro Fukuhara (MIT Studio)
03. Event: Strain
Music & Arrangement: Kenichi Tokoi
Programming: Kenichi Tokoi
04. Boss: CHAOS ver.0, 2, 4
Music & Arrangement: Jun Senoue
Guitars & Programming: Jun Senoue
05. Azure Blue World ...for Emerald Coast
Music & Arrangement: Jun Senoue
Guitars, Electric Sitar & Programming: Jun Senoue
Recorded at MAGNET Studio & SEGA Digital Studio
Recorded by Masahiro Fukuhara (MIT Studio) & Hirokazu Akashi (SEGA)
Mixed at SEGA Digital Studio, Mixed by Hirokazu Akashi (SEGA)
06. Windy and Ripply ...for Emerald Coast
Music & Arrangement: Jun Senoue
Guitars & Programming: Jun Senoue
Electric Piano: Yutaka Minobe
07. BIG fishes at Emerald Coast...
Music & Arrangement: Jun Senoue
Programming: Jun Senoue
08. and... Fish Hits!
Music & Arrangement: Kenichi Tokoi
Programming: Kenichi Tokoi
Guitars: Kenichi Tokoi & Jun Senoue
09. Hey You! It's Time to Speed Up!!!
Music & Arrangement: Jun Senoue
Programming: Jun Senoue
10. Twinkle Cart ...for Twinkle Park
Music & Arrangement: Jun Senoue
Programming: Jun Senoue
11. Pleasure Castle ...for Twinkle Park
Music & Arrangement: Jun Senoue
Guitars & Programming: Jun Senoue
12. Twinkle Circut
Music & Arrangement: Jun Senoue
Programming: Jun Senoue
Recorded & Mixed at MAGNET Studio
Engineered by Masahiro Fukuhara (MIT Studio)
13. Fakery Way ...for Twinkle Park
Music & Arrangement: Fumie Kumatani
Programming: Fumie Kumatani
14. Run Through the Speed Highway ...for Speed Highway
Music: Jun Senoue
Arrangement: Jun Senoue & Fumie Kumatani
Guitars: Jun Senoue
Programming: Jun Senoue & Fumie Kumatani
15. Goin' Down!? ...for Speed Highway
Music & Arrangement: Fumie Kumatani
Programming: Fumie Kumatani
16. At Dawn ...for Speed Highway
Music & Arrangement: Jun Senoue
Guitars & Programming: Jun Senoue
Bass: Takeshi Taneda
17. Choose Your Buddy! -Slap Bass ver.-
Music & Arrangement: Jun Senoue
Guitars & Programming: Jun Senoue
Bass: Takeshi Taneda
18. Theme of 'CHAO'
Music & Arrangement: Fumie Kumatani
Programming: Fumie Kumatani
19. Letz Get This Party Started ...for CHAO Race Entrance
Music & Arrangement: Fumie Kumatani
Programming: Fumie Kumatani
20. Join Us 4 Happy Time ...for CHAO Race
Music & Arrangement: Fumie Kumatani
Programming: Fumie Kumatani
21. The Dreamy Stage ...for Casinopolis
Music: Fumie Kumatani
Arrangement: Kenichi Tokoi
Guitars: Kenichi Tokoi
Programming: Fumie Kumatani & Kenichi Tokoi
22. Blue Star ...for Casinopolis
Music & Arrangement: Kenichi Tokoi
Programming: Kenichi Tokoi
23. Dilapidated Way ...for Casinopolis
Music & Arrangement: Jun Senoue
Guitars, Organ & Programming: Jun Senoue
Bass: Takeshi Taneda
24. Challange!! for Another Aim
Music & Arrangement: Jun Senoue
Guitars, Bass, Organ & Programming: Jun Senoue
25. Theme of 'Dr. EGGMAN'
Music & Arrangement: Jun Senoue
Guitars & Programming: Jun Senoue
Bass: Takeshi Taneda
26. Egg Mobile ...Boss: Egg Hornet
Music & Arrangement: Jun Senoue
Guitars & Programming: Jun Senoue
Recorded by Hirokazu Akashi (SEGA) & Yoshitada Miya (SEGA)
Mixed by Yoshitada Miya (SEGA)
27. Mystic Ruin
Music & Arrangement: Fumie Kumatani
Programming: Fumie Kumatani
28. Windy Hill ...for Windy Valley
Music & Arrangement: Jun Senoue
Guitars & Programming: Jun Senoue
29. Tornado ...for Windy Valley
Music & Arrangement: Jun Senoue
Guitars & Programming: Jun Senoue
30. The Air ...for Windy Valley
Music & Arrangement: Jun Senoue
Guitars, Electric Sitar & Programming: Jun Senoue
31. Fight for My Own Way ...Boss: Event
Music & Arrangement: Jun Senoue
Guitars & Programming: Jun Senoue
Recorded by Hirokazu Akashi (SEGA) & Yoshitada Miya (SEGA)
Mixed by Yoshitada Miya (SEGA)
32. Snowy Mountain ...for Icecap
Music & Arrangement: Jun Senoue
Guitars & Programming: Jun Senoue
Recorded at MAGNET Studio & SEGA Digital Studio
Recorded by Masahiro Fukuhara (MIT Studio) & Yoshitada Miya (SEGA)
Mixed at SEGA Digital Studio, Mixed by Yoshitada Miya (SEGA)
33. Limestone Cave ...for Icecap
Music & Arrangement: Fumie Kumatani
Programming: Fumie Kumatani
34. Be Cool, Be Wild and Be Groovy ...for Icecap
Music: Jun Senoue & Kenichi Tokoi
Arrangement: Jun Senoue
Guitars: Jun Senoue
Programming: Jun Senoue & Kenichi Tokoi
35. Invincible ...No Fear!
Music & Arrangement: Jun Senoue
Guitars & Programming: Jun Senoue
Bass: Takeshi Taneda
36. Choose Your Buddy! -Finger Bass ver.-
Music & Arrangement: Jun Senoue
Guitars & Programming: Jun Senoue
Bass: Takeshi Taneda
<<Side-B>>
01. Mt Red: a Symbol of Thrill ...for Red Mountain
Music & Arrangement: Kenichi Tokoi
Guitars: Jun Senoue
Programming: Kenichi Tokoi
02. Red Hot Skull ...for Red Mountain
Music & Arrangement: Jun Senoue
Guitars & Programming: Jun Senoue
Recorded at SEGA Digital Studio, Recorded by Yoshitada Miya (SEGA)
Mixed at MAGNET Studio, Mixed by Masahiro Fukuhara (MIT Studio)
03. Heartless Colleague ...Boss: E-Series Targets
Music & Arrangement: Jun Senoue
Guitars & Programming: Jun Senoue
Mixed by Yoshitada Miya (SEGA)
04. Sand Hill
Music & Arrangement: Kenichi Tokoi
Programming: Kenichi Tokoi
05. Event: Sadness
Music & Arrangement: Fumie Kumatani
Programming: Fumie Kumatani
06. Theme of 'TIKAL'
Music & Arrangement: Fumie Kumatani
Programming: Fumie Kumatani
07. Tricky Maze ...for Lost World
Music & Arrangement: Fumie Kumatani
Piano: Yutaka Minobe
Programming: Fumie Kumatani
08. Danger! Chased by Rock ...for Lost World
Music & Arrangement: Kenichi Tokoi
Programming: Kenichi Tokoi
09. Leading Lights ...for Lost World
Music & Arrangement: Kenichi Tokoi
Programming: Kenichi Tokoi
10. Event: The Past
Music & Arrangement: Kenichi Tokoi
Programming: Kenichi Tokoi
11. Event: Fanfare for 'Dr.EGGMAN'
Music & Arrangement: Masaru Setsumaru
Programming: Masaru Setsumaru
12. Tornado Scramble ...for Sky Chase
Music & Arrangement: Masaru Setsumaru
Programming: Masaru Setsumaru
13. Funky Groove Makes U Hot!? ...for Options
Music & Arrangement: Jun Senoue
Guitars & Programming: Jun Senoue
Bass: Takeshi Taneda
14. Egg Carrier - A Song That Keeps Us on the Move
Music & Arrangement: Fumie Kumatani & Kenichi Tokoi
Guitars: Kenichi Tokoi
Programming: Fumie Kumatani & Kenichi Tokoi
15. ZERO The Chase-master ...Boss: Eggman Robot -ZERO-
Music & Arrangement: Jun Senoue
Guitars & Programming: Jun Senoue
16. Skydeck A Go! Go! ...for Sky Deck
Music & Arrangement: Jun Senoue
Guitars, Organ & Programming: Jun Senoue
17. General Offensive ...for Sky Deck
Music & Arrangement: Kenichi Tokoi & Jun Senoue
Guitars: Jun Senoue
Programming: Kenichi Tokoi & Fumie Kumatani
18. Theme of 'E-102γ'
Music & Arrangement: Fumie Kumatani
Programming: Fumie Kumatani
19. Crazy Robo ...Boss: E-101R
Music & Arrangement: Fumie Kumatani
Programming: Fumie Kumatani
20. Bad Taste Aquarium ...for Hot Shelter
Music & Arrangement: Jun Senoue
Guitars & Programming: Jun Senoue
Bass: Takeshi Taneda
Recorded & Mixed at MAGNET Studio
Engineered by Masahiro Fukuhara (MIT Studio)
21. Red Barrage Area ...for Hot Shelter
Music & Arrangement: Kenichi Tokoi
Guitars, Bass & Programming: Kenichi Tokoi
22. Danger is Imminent
Music & Arrangement: Masaru Setsumaru
Programming: Masaru Setsumaru
23. Sweet Punch ...for Hedgehog Hammer
Music & Arrangement: Fumie Kumatani
Programming: Fumie Kumatani
24. Militant Missionary ...Boss: Egg Walker & Egg Viper
Music: Masaru Setsumaru & Kenichi Tokoi
Arrangement: Kenichi Tokoi
Programming: Kenichi Tokoi
25. Mechanical Resonance ...for Final Egg
Music & Arrangement: Kenichi Tokoi
Guitars: Jun Senoue
Bass & Programming: Kenichi Tokoi
26. Crank the Heat Up!! ...for Final Egg
Music & Arrangement: Jun Senoue
Guitars & Programming: Jun Senoue
Bass: Takeshi Taneda
Recorded & Mixed at MAGNET Studio
Engineered by Masahiro Fukuhara (MIT Studio)
27. Boss: CHAOS ver.6
Music & Arrangement: Jun Senoue
Guitars & Programming: Jun Senoue
28. Calm After the Storm ...Egg Carrier -the ocean-
Music & Arrangement: Kenichi Tokoi
Programming: Kenichi Tokoi
29. Event: Unbound
Music & Arrangement: Kenichi Tokoi
Programming: Kenichi Tokoi
30. Perfect CHAOS Revival! ...Boss: Perfect CHAOS
Music & Arrangement: Kenichi Tokoi
Programming: Kenichi Tokoi
31. Event: Good-bye!
Music & Arrangement: Fumie Kumatani
Voices & Programming: Fumie Kumatani
32. Will You Continue?
Music & Arrangement: Jun Senoue
Programming: Jun Senoue
33. Open Your Heart -Main Theme of 'SONIC Adventure'-
Music: Jun Senoue & Kenichi Tokoi
Words: Jun Senoue & Takahiro Fukada
Arrangement: Jun Senoue
Vocals: Johnny Gioeli
Guitars: Jun Senoue
Bass: Naoto Shibata
Drums: Hiro Honma
Recorded at Can-Am Recorders & SEGA Digital Studio
Recorded by Stan Katayama & Hirokazu Akashi (SEGA)
Mixed at Can-Am Recorders
Mixed by Stan Katayama
---
Except Where Indicated...
Recorded & Mixed at SEGA Digital Studio
Recorded & Mixed by Hirokazu Akashi (SEGA)
Assisted by Yoshitada Miya (SEGA)
Executive Producer : Haruku Nakayama (MMV)
Producer : Yuji Naka(SEGA)
Yukifumi Makino(SEGA)
Sound Producer : Jun Senoue(SEGA)
A&R : Yoshiaki Matsumoto(MMV)
Production Coordinator : Nobuhiko Shimizu (SEGA)
Production Manager : Emi Sasaki(SEGA)
Kouichiro Sugie(SEGA)
Recording Coordinator : Makoto Suzuki(Compozila)
Emi Akimoto(Global Vision Productions Inc.)
Mastering Studio : Warner Music Japan
Mastering Engineer : Isao Kikuchi(Warner Music Japan)
Promotor : Asako Satoh (MMV)
Cover Art : Kazuyuki Hoshino(SEGA)
CG Illustration : Yuji Uekawa(SEGA)
Art Design : Yoshinori Tajiri(Office Doing)
Special Thanks : Sawako Sogabe(SEGA)
Naofumi Hataya(SEGA)
Tomoko Sasaki(SEGA)
Tatsuyuki Maeda(SEGA)
Isao Miyazaki(ESP)
Hiroki Hayashi(ESP)
Kazuo Koizumi(SEGA MUSIC INC)
Eizo Sakamoto
Kiyoshi Yoshida(MIT Gathering)
Yorimasa Hisatake(MIT Gathering)
Yusuke Takahama(TARGET Laboratory)
Kaz Hirose(BURRN!)
All Staff of SONIC TEAM
Game Produced by SONIC TEAM for SEGA ENTERPRISES,LTD.
Made by Marvelous Entertainment Inc.
Jun Senoue Plays ESP Guitars
SONIC TEAM HOMEPGAGE http://www.sega.co.jp/sonicteam/
NOTE1: For Disc 1, Track 24, Challenge is misspelled as 'Challange' on both tracklists (back and interior)
NOTE2: The tracklists for the back and interior of the booklet differ for Disc 1, Track 24 and Disc 2, Track 14
->For the former, 'Challange!! for Another Aim' (booklet interior) is incorrect.
->For the latter, 'Egg Carrier - A Song That Keeps Us on the Move' (booklet interior) is incorrect.
Please report any issues on Discord.
This is a sub-page of Sonic Adventure (Dreamcast).
While Sonic Adventure was being localized during the nine-month gap between the Japanese and worldwide releases, Sonic Team fixed certain programming errors and added some unimplemented features, resulting in a slightly more refined version of the game. This version was brought to Japan under the title Sonic Adventure International, with minimal differences besides the title screen. International would also be used as the basis for subsequent ports.
- 1Graphical Differences
- 2Camera Differences
- 3Cutscene Differences
- 5Object Differences
Graphical Differences
Title Screen
The title screen went through four different iterations; the original Japanese and US 1.0 release was just a static image that didn't have a fade in. The US 1.1/European version added a ripple effect to the background and shine to the foreground, and the International included its subtitle.
Japanese | US 1.0 |
---|---|
Europe/US 1.1 | Sonic Adventure International |
Sonic's Running Animation
International |
---|
In the original Japanese releases only, Sonic's running animation in top speed has a unique blurring 'wheel' effect akin to the classic games. It is subtle and similar to the blurs used for Tails' tails and spin jumps. However, this can only be seen when Sonic runs at absolute maximum speed, coming off of a spin dash or dash pad (simply running in one direction is insufficient). All Dreamcast versions of Sonic Adventure distort Sonic's feet at this speed, but only the original Japanese version blurs it. It was probably removed due to being very difficult to see during regular gameplay. A similar effect would only surface 15 years later in Sonic Lost World.
It should be noted that the distortion effect can only be seen with Sonic's regular shoes - with the Light Speed Shoes, Sonic's feet won't distort at all.
Casinopolis
International |
---|
One of the more infamous and well-documented changes from the original 1998 Japanese version would be the stylized cowgirl billboard that possibly inspired by the real life Vegas Vickie sign and waves a 3D martini glass in the Casinopolis action stage, which made suggestive moans whenever it was attacked or jumped on. It was replaced by an innocuous Casinopolis decoration.
International |
---|
In addition, the pinball boards in Casinopolis can now be shaken to adjust Sonic's trajectory, and there is a new ball counter during its gameplay.
Hedgehog Hammer
Even though it was already in English, the Hedgehog Hammer screen was updated. The text scrolls faster (which makes it begin to loop), and the default high score (or 'hi score' in the original version) now has the name Doctor Robotnik rather than Eggman:
International |
---|
Furthermore, the text for winning was changed to fix Engrish:
International | |
---|---|
HISCORE GET FIGHTERS FEATHER GET[1] | YOU GOT THE HIGH SCORE. YOU GET THE WARRIOR FEATHER. |
- ↑This may be a reference to Sonic the Fighters, which was the first game to feature the Piko Piko Hammer.
Camera Differences
Station Square
The camera at the starting point for Station Square was changed for later releases:
International |
---|
The camera in front of the hotel is also different. However, the old angle can still be seen briefly while entering the hotel.
International |
---|
The camera above the entrance to the sewer zooms out much more in the original Japanese version:
International |
---|
The shop in the City Hall area of Station Square also has very different camera angles:
Exterior:
International |
---|
Interior:
International |
---|
Mystic Ruins
The camera angle when starting at the train in the Mystic Ruins in the original Japanese version is closer than the other versions.
International |
---|
Twinkle Park
The camera at the bowling area is higher in the Japanese version:
International |
---|
Lost World
The camera angle when following the trail of rings at the end of the dark room was changed:
International |
---|
Final Egg
The camera in the small areas before the long running sections is viewed from the point of the item box in the Japanese version:
International |
---|
Chao Gardens
The camera in the Japanese version's Chao Gardens is actually offset slightly in front of the player - which can easily be seen when fully zoomed in. The camera was adjusted to center the player in later versions.
International |
---|
Cutscene Differences
Sonic
The camera that focuses on Tails in the cutscene where Sonic sees him crash into Emerald Coast was changed in later versions to be further away from Tails:
International |
---|
A small part of the scene where Sonic and Tails are ambushed by Eggman outside Casinopolis was changed in later versions:
International |
---|
- The scene in Sky Chase where Eggman destroys the Tornado is a lot faster in the Japanese version.
The scene after Sky Chase as Sonic uses completely different cameras:
Japanese | International |
---|
One of the cameras in the scene after Sonic and Tails land on the Egg Carrier was changed, likely due to the pool building being out of range:
International |
---|
The camera in the scene where Sonic talks about transforming the Egg Carrier back into its original shape overshoots a little in the Japanese version:
International |
---|
Tails
A camera in the scene where Tails encounters Big was changed:
International |
---|
Furthermore, later versions extended the scene to add a part where Tails runs in the direction of his workshop:
International |
---|
In the scene where Tails arrives at Station Square with Amy, one of the cameras was repositioned slightly to center on Tails:
International |
---|
Knuckles
One of the cameras in the scene where Knuckles witnesses a moment between Tikal and her father was changed:
International |
---|
- The scene where Knuckles arrives at the Mystic Ruins after Chaos 2 plays Tikal's theme in the Japanese version. In other versions, it plays the regular Mystic Ruins music.
One of the cameras in the scene where Knuckles threatens Sonic was also repositioned slightly:
International |
---|
Amy
The camera after Amy finishes her intro cutscene was changed:
International |
---|
When Amy goes to Twinkle Park, Sonic disappears when she leaves the elevator. This was fixed in other versions of the game:
International |
---|
Gamma
Gamma's last line (where he declares he must save his friends) was given a new camera that shows him landing, rather than flying into the ground.
International |
---|
After Windy Valley, the wall to Angel Island will open. In the Japanese version, Gamma is mistakenly placed next to the train with an odd camera. Gamma was correctly moved to the entrance of Windy Valley in other versions:
International |
---|
Super Sonic
The positions of the Chaos Emeralds during the intro cutscene with Knuckles are different:
International |
---|
- In the Japanese version, Chaos can be heard making Chao sounds when appearing and transforming in Tikal's flashback. This was removed in later versions.
Menu Differences
There are more options available, such as a complete English voice track added alongside the original Japanese. The in-game text can be selected in five different languages: English, Japanese, German, French and Spanish. Other languages tend to follow the English script rather than the Japanese one (for example, references to Dr. Robotnik).
International |
---|
The original Japanese version also has no Emblem Results option in the Trial menu.
International |
---|
All the levels in trial mode are sorted by their internal IDs rather than the order the selected character plays them in. Despite this, the stage list is still shown in the proper order in the Japanese manual.
International |
---|
For an example, this is the full level list for Sonic:
International | |
---|---|
Emerald Coast Windy Valley | Emerald Coast Windy Valley |
The stage list on the hidden level select can only be seen in the Japanese version and the original US version. In all versions with an animated title screen the list is blank, though the stages can still be selected.
Europe/US 1.1/International |
---|
The VMU screen that appears upon selecting the internet option is different depending on which version of the game is used:
Japanese | Europe | Sonic Adventure International |
---|
Object Differences
Twinkle Park Platform
Sonic Adventure Casinopolis Music Playlist
A platform was added at the end of the rollercoaster in Act 2 as Sonic:
International |
---|
Twinkle Park Item Box
A Shield box was changed into a Speed shoes box in Amy's Twinkle Park. (The speed shoes don't actually affect Amy's speed though, rendering them useless.)
International |
---|
Sky Deck Life
A Life box was added near the beginning of Sky Deck:
International |
---|
Lost World Spikes
The falling spike traps in Lost World were significantly changed in later versions to fall as a synchronised bar, rather than individual segments:
International |
---|
Lost World Capsule
The capsule at the end of Lost World was centered in later versions:
International |
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Final Egg Springs
A set of springs in Final Egg 2 were changed to be located on the ground, rather than on the wall. Sonic's running path is altered to accommodate for this change:
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Hot Shelter Hint Box
A hint box in Big's Hot Shelter was moved for the western release. However, it wasn't correctly rotated to match up with its new location - the player moves through the wall slightly trying to read the box. The nearby glass was also lowered slightly.
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Egg Carrier Doors
A green barrier was added over doors inside the Egg Carrier when they're locked while playing through Gamma's story.
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Chao Stadium Omochao
The two Omochaos in the Chao Stadium were changed to be closer to the walls:
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Other Differences
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- The identifying strings within the game's normal save files were changed, making them incompatible with the previous version unless a save editor is used to alter the region settings. The A-Life files, however, are completely identical and are interchangeable between the two.
- In later versions of the game it is impossible to stand on the head of the Burger man.
- Much of the game's collision was updated and minor bugs were fixed. Notably, a glitch that allowed Sonic to enter Big's sewer area was fixed in International.
- The Japanese version always starts the game in Japanese due to lacking other languages. Other versions always start in English unless the Dreamcast's BIOS language is set to Japanese.
- Optional rumble support was added in later versions.
- There were also more robust features on the internet for those who had their Dreamcasts online, with a functional Black Market exclusively on Japanese servers.
- The characters' standing poses are more animated while holding an object in the Japanese version. In the western release, they stand still while holding an object.
- There are fewer voice clips played in the Japanese version, such as the lack of an announcer for the train station and Twinkle Park. Other notable voices include Gamma having very few sounds and certain Tikal hints being silent.
- Characters who are idle for a long period of time are silent in the original Japanese version. In other versions, they make a comment based on their surroundings.
- The target for Froggy is always shown in the Japanese version when fighting Chaos 6 as Big. In other versions, it only appears when Froggy moves around.
- In the Japanese version's trial mode, after a stage's title card is displayed the player is able to move before the screen finishes fading in. In later versions (and if you die or restart the stage) there's a noticeable delay before the player gains control.
- Music tracks are 44100hz in the Japanese release, while international releases downsampled them to 22050hz to make room for the English dub.